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Games playbook
MirrorMingo games playbook

The Arena is where learners practise what they have just learned, by playing. This playbook explains every game and every reward in plain words: how to play, what you can win, and the exact rules behind it. Every picture is a screenshot of the app itself.

LearnersParentsTeachers

You do not need to know anything about how the app is built.

The big picture​

  1. Play a game. Each right answer earns Mingo Sparks, the Arena's reward points.
  2. Sparks go into your wallet. You can earn up to 60 new Sparks a day.
  3. Spend them in the Style Lab on outfits, colours, shoes and extras for your avatar.
  4. Climb the Mingo Ladder. Finishing small goals ("play Word Wheel twice") moves you up a step and pays 10 more Sparks.
  5. Collect stickers and play with friends along the way.
  6. On Sundays, Basic 4 to SS 3 learners can play for their class in the class competition.

No real money is ever won or spent on Sparks. They are earned only by playing.

The Arena home: every game for your class, plus the friend games.
The Arena home: every game for your class, plus the friend games.
The same Arena home on a computer.
The same Arena home on a computer.

What is in this playbook​

Times and days​

Lagos time

All times in this playbook are Lagos time (West Africa Time, UTC+1, no daylight saving). One exception is noted where it matters: the 60-Sparks daily limit resets at midnight UTC, which is 1:00 am in Lagos.