MirrorMingo games playbook
The Arena is where learners practise what they have just learned, by playing. This playbook explains every game and every reward in plain words: how to play, what you can win, and the exact rules behind it. Every picture is a screenshot of the app itself.
LearnersParentsTeachers
You do not need to know anything about how the app is built.
The big picture
- Play a game. Each right answer earns Mingo Sparks, the Arena's reward points.
- Sparks go into your wallet. You can earn up to 60 new Sparks a day.
- Spend them in the Style Lab on outfits, colours, shoes and extras for your avatar.
- Climb the Mingo Ladder. Finishing small goals ("play Word Wheel twice") moves you up a step and pays 10 more Sparks.
- Collect stickers and play with friends along the way.
- On Sundays, Basic 4 to SS 3 learners can play for their class in the class competition.
No real money is ever won or spent on Sparks. They are earned only by playing.


What is in this playbook

Mingo SprintThe quick lesson quiz: rounds, Relaxed or Beat the Clock, Sparks

Basic quick gamesThe six games for Basic 1 to 6

Secondary quick gamesThe six games for JSS 1 to SS 3

Stars, streaks and leaguesHow stars are given and the weekly class league

Mingo SparksEvery way to earn Sparks, and the daily limit

Avatar and Style LabPrices, ranks and saving up for an outfit

The Mingo Ladder70 steps, 4 stages, gift boxes, streak shields and seasons

StickersRarities, drops, families and Collector levels

Playing with friendsFriend codes, Class Rally, Replay Rival, rematches, Pass & Play, helping
Sunday class competitionWho can play, the timetable, knockout rounds, points and prizes
MMT tokensTokens earned by studying lessons, and the link to the class final
Times and days
Lagos time
All times in this playbook are Lagos time (West Africa Time, UTC+1, no daylight saving). One exception is noted where it matters: the 60-Sparks daily limit resets at midnight UTC, which is 1:00 am in Lagos.