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Games playbook
Playing with friends
Class RallyReplay RivalPass & PlayHelp a friend

Adding a friend​

  1. Every learner has a short friend code (6 letters and numbers) and a link that holds it.
  2. Give your code in person or by link. Codes can't be searched for.
  3. Your friend enters the code. You tap Accept.
  4. You are now friends. Only first names and avatars are ever shown.

You can send up to 10 friend requests a day. Blocked learners can never send each other requests.

Friend streak: days in a row on which both of you played an Arena game. Weekly friend challenge: who climbed more ladder steps this week (Monday to Sunday). No Sparks change hands.

The friend games​

Class Rally and Replay Rival use the same 5 questions from one lesson section for everyone. Pass & Play gives each player 5 different questions.

GameHow it worksSparks
Class RallyPlay live with classmates. A 10-second countdown, then everyone plays at once2 per right answer
Replay RivalSet a score for a friend to beat; they play the same questions later2 per right answer for your friend (replaying your own score earns nothing)
Pass & Play2 to 4 players share one phone, offlinePhone owner only

Class Rally, step by step​

  1. In the Arena, tap Class Rally ("Play live with friends") and pick the classmates to invite.
  2. Everyone joins the room. When the host starts, a 10-second countdown begins.
  3. Everyone answers the 5 questions. The round lasts at least 3 minutes; with the clock on (or reading-heavy questions) it lasts twice the questions' total reading time, if that is longer.
  4. The board shows the results.

Who wins​

  1. Most right answers wins.
  2. With the clock on, a tie is broken by less total answer time.
  3. Learners with exactly the same result share the place (1, 1, 3 …).
  4. Anyone who did not finish gets no place.

Rematch​

After a friend game you can play a rematch. A rematch uses fresh questions at a similar difficulty from the same lesson — never the old questions dressed up as new.

Pass & Play​

  1. Choose 2, 3 or 4 players.
  2. Player 1 (the signed-in phone owner) takes a turn of 5 questions.
  3. A cover screen hides the answers while the phone is passed on.
  4. Each player gets 5 different questions from the lesson.
  5. Compare scores at the end. Works fully offline.

Help a friend​

  1. Send a classmate or friend a quick game at a chosen level. You can send 3 a day.
  2. Your friend has 7 days to play that game at the same level or a harder one.
  3. When they do, they earn +10 Sparks and you earn +5, once each (inside the daily limit).

Helping friends also counts toward the ladder's social steps.