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Games playbook
The Mingo Ladder

The Mingo Ladder is a path of 70 small goals ("steps"), such as "Play Word Wheel twice" or "3 stars on Times Fun". Each finished step pays 10 Sparks and opens the next one.

70 steps+10 Sparks a step4 stages

How it works, step by step​

  1. Open the ladder. Your current step is shown with its goal and your progress.
  2. Play the game it asks for. Games played today count for your very first step, even if you had not opened the ladder yet.
  3. When the goal is met, the step is done: +10 Sparks (inside the 60-a-day limit).
  4. The next step starts counting from the moment the last one finished. Steps are always done in order.
  5. Star goals are the exception: they use your best stars ever, so a 3-star game from last week still counts.
  6. At the end of each stage you get a gift box.

The four stages​

StageStepsTrophyGift box at
Rookie1 to 10Bronze cupstep 10
Scholar11 to 25Silver cupstep 25
Ace26 to 45Gold cupstep 45
Legend46 to 70Diamond crownstep 70

What the steps ask for​

Steps rotate through the games of your group (Basic, JSS, SS Science, SS Arts or SS general — see secondary games). Step 1 is always "Play (your first game) once". Goals get bigger stage by stage:

Kind of stepRookieScholarAceLegend
Play a gameonce2 times3 times4 times
Daily challenge (secondary only)todaytodayon 2 dayson 3 days
Same game, days in a row2 days3 days5 days7 days
3 stars (Basic)on any levelon any levelon 2 levelson 3 levels (2 for First Sounds, which has 2)
3 stars (secondary)level 1level 2level 3 or 4level 4 or 5

Social steps (every 6th step)​

StepGoal
6Play a game with a friend
12Help a friend with a game
18Win a friend game
24Help a friend with a game
30Play 2 games with friends
36Help 2 friends with a game
42Win a friend game
48Help 2 friends with a game
54Win 2 friend games
60Help 3 friends with a game
66Win 2 friend games

Lesson Sprint steps​

StepGoal
5Finish a lesson Sprint
14Finish a lesson Sprint
233 stars in a lesson Sprint
32Finish 2 lesson Sprints
413 stars in a lesson Sprint
50Finish 3 lesson Sprints
593 stars in 2 lesson Sprints
68Finish 3 lesson Sprints

Gift boxes​

Every gift box holds:

PrizeChance
30 to 80 SparksAlways
A streak shield1 in 4
A rare avatar item (Gold frame, Diamond frame, Aurora sky, Gem badge or Comet trail)1 in 10

Streaks​

Your day streak counts days in a row with any Arena game (Lagos days). The ladder shows your next streak target: 3, 7, 14, 30, 60, 100, 200 and 365 days (and 2, 3, 5, 7, 14, 30, 60 and 100 days for playing the same game).

Streak shields​

  1. A shield comes from a gift box (1 chance in 4).
  2. You can hold at most 2 shields. A box that rolls a shield while you hold 2 gives none.
  3. If you miss a day, a shield is used automatically to cover it, so the streak survives.
  4. Two shields can cover a gap of two missed days. A bigger gap breaks the streak.
  5. A covered day keeps the streak going but does not add a day to it.

Seasons​

A season is a school term:

SeasonDates
Term 11 September to 31 December
Term 21 January to 15 April
Term 316 April to 31 August

During a season, every finished step counts toward the season goal — and a step finished on a Saturday or Sunday counts twice ("weekend double steps").

Season stepsYou unlock (earn-only)
5Term frame
10Season sky background
20Season crown — this is the season medal
The season screen: steps so far and the earn-only items.
The season screen: steps so far and the earn-only items.

Friends on the ladder​

The ladder shows the classmate or friend just ahead of you and just behind you, and tells you when you pass someone.

Passing a friend on the ladder.
Passing a friend on the ladder.