The Mingo Ladder is a path of 70 small goals ("steps"), such as "Play Word Wheel twice" or "3 stars on Times Fun". Each finished step pays 10 Sparks and opens the next one.



How it works, step by step
- Open the ladder. Your current step is shown with its goal and your progress.
- Play the game it asks for. Games played today count for your very first step, even if you had not opened the ladder yet.
- When the goal is met, the step is done: +10 Sparks (inside the 60-a-day limit).
- The next step starts counting from the moment the last one finished. Steps are always done in order.
- Star goals are the exception: they use your best stars ever, so a 3-star game from last week still counts.
- At the end of each stage you get a gift box.




The four stages
| Stage | Steps | Trophy | Gift box at |
|---|---|---|---|
| Rookie | 1 to 10 | Bronze cup | step 10 |
| Scholar | 11 to 25 | Silver cup | step 25 |
| Ace | 26 to 45 | Gold cup | step 45 |
| Legend | 46 to 70 | Diamond crown | step 70 |
What the steps ask for
Steps rotate through the games of your group (Basic, JSS, SS Science, SS Arts or SS general — see secondary games). Step 1 is always "Play (your first game) once". Goals get bigger stage by stage:
| Kind of step | Rookie | Scholar | Ace | Legend |
|---|---|---|---|---|
| Play a game | once | 2 times | 3 times | 4 times |
| Daily challenge (secondary only) | today | today | on 2 days | on 3 days |
| Same game, days in a row | 2 days | 3 days | 5 days | 7 days |
| 3 stars (Basic) | on any level | on any level | on 2 levels | on 3 levels (2 for First Sounds, which has 2) |
| 3 stars (secondary) | level 1 | level 2 | level 3 or 4 | level 4 or 5 |
Social steps (every 6th step)
| Step | Goal |
|---|---|
| 6 | Play a game with a friend |
| 12 | Help a friend with a game |
| 18 | Win a friend game |
| 24 | Help a friend with a game |
| 30 | Play 2 games with friends |
| 36 | Help 2 friends with a game |
| 42 | Win a friend game |
| 48 | Help 2 friends with a game |
| 54 | Win 2 friend games |
| 60 | Help 3 friends with a game |
| 66 | Win 2 friend games |
Lesson Sprint steps
| Step | Goal |
|---|---|
| 5 | Finish a lesson Sprint |
| 14 | Finish a lesson Sprint |
| 23 | 3 stars in a lesson Sprint |
| 32 | Finish 2 lesson Sprints |
| 41 | 3 stars in a lesson Sprint |
| 50 | Finish 3 lesson Sprints |
| 59 | 3 stars in 2 lesson Sprints |
| 68 | Finish 3 lesson Sprints |
Gift boxes



Every gift box holds:
| Prize | Chance |
|---|---|
| 30 to 80 Sparks | Always |
| A streak shield | 1 in 4 |
| A rare avatar item (Gold frame, Diamond frame, Aurora sky, Gem badge or Comet trail) | 1 in 10 |
Streaks
Your day streak counts days in a row with any Arena game (Lagos days). The ladder shows your next streak target: 3, 7, 14, 30, 60, 100, 200 and 365 days (and 2, 3, 5, 7, 14, 30, 60 and 100 days for playing the same game).
Streak shields
- A shield comes from a gift box (1 chance in 4).
- You can hold at most 2 shields. A box that rolls a shield while you hold 2 gives none.
- If you miss a day, a shield is used automatically to cover it, so the streak survives.
- Two shields can cover a gap of two missed days. A bigger gap breaks the streak.
- A covered day keeps the streak going but does not add a day to it.
Seasons
A season is a school term:
| Season | Dates |
|---|---|
| Term 1 | 1 September to 31 December |
| Term 2 | 1 January to 15 April |
| Term 3 | 16 April to 31 August |
During a season, every finished step counts toward the season goal — and a step finished on a Saturday or Sunday counts twice ("weekend double steps").
| Season steps | You unlock (earn-only) |
|---|---|
| 5 | Term frame |
| 10 | Season sky background |
| 20 | Season crown — this is the season medal |

Friends on the ladder
The ladder shows the classmate or friend just ahead of you and just behind you, and tells you when you pass someone.
