Six games for secondary learners, each tied to a school subject. Like the Basic games, they are built on the phone from fixed data (elements, equations, words, historical events), work offline and use no AI. The server re-checks every answer before paying Sparks.
Which games you see
| Group | Games |
|---|---|
| JSS 1 to 3 | Word Wheel, Timeline Drop, Graph Sniper, Circuit Lab |
| SS Science | Periodic Table Quest, Graph Sniper, Formula Forge, Word Wheel, Circuit Lab |
| SS Arts | Timeline Drop, Word Wheel, Graph Sniper |
| SS (no group yet) | Graph Sniper, Word Wheel |
SS learners start in the general group and move to Science or Arts the first time they come from a science or arts lesson (or their school class says so). Once chosen, the group stays.

Levels and stars
Every game has 5 levels, one set for JSS and one for SS. Stars use the same rule as every game: ★★★ for 80%+, ★★ for 50%+, ★ otherwise. Your best stars on each level are kept.
Periodic Table Quest (Chemistry)
- A clue appears, such as "I am in group 17 and period 3."
- Tap the element on a real, colour-coded periodic table.
- Right on the first tap builds a combo; a wrong tap shows that element's card so you learn from it.
- 10 clues against one 2-minute clock for the whole game. Clues left when time runs out count as not answered.




| JSS levels | SS levels |
|---|---|
| 1. Symbols · first 10 | 1. Find by clue · first 20 |
| 2. First 20 elements | 2. Groups & periods |
| 3. Metals, non-metals & uses | 3. Trends: size, electronegativity |
| 4. Groups 1, 2, 7 and 0 | 4. Fill the blank table |
| 5. First-20 blitz | 5. Full table blitz |

Formula Forge (Chemistry)
- Read the equation, for example H₂ + O₂ → H₂O.
- Turn the numbers up and down with ▲ ▼ and watch the atom counters fill.
- Tap Check. A wrong Check tells you which atoms don't match and gives one more try; a second wrong Check shows the answer.
- Right on the first or second Check counts as right. 8 equations a game.



| JSS levels | SS levels |
|---|---|
| 1. Count the atoms | 1. Simple: H₂ + O₂ |
| 2. Common compounds | 2. Combustion |
| 3. Bigger formulas | 3. Acids & bases |
| 4. Elements and molecules | 4. Ionic equations |
| 5. First balancing | 5. Redox |

Graph Sniper (Maths)
- Read the target: a point, line or curve on a coordinate grid.
- Drag the crosshair to the exact point (it snaps to the nearest half square), or on some shots pick the right value or equation.
- Tap Fire. An exact hit is a bullseye (10 game points), a near hit is close (5) and anything else is a miss (0); the game draws a line to where the target was. Only a bullseye counts as a right answer for stars and Sparks.
- 10 shots a game.




| JSS levels | SS levels |
|---|---|
| 1. Plot a point | 1. Points |
| 2. All four quadrants | 2. Straight lines |
| 3. Lines from a table | 3. Gradient & intercept |
| 4. Read the line | 4. Quadratics |
| 5. Where two lines meet | 5. Where two lines meet |
Word Wheel (English)
- Read the clue for a hidden word.
- Swipe (or tap) letters round the wheel to spell it. Each wheel letter is used once.
- Each word you find fills the little crossword and shows its meaning.
- 4 words a game. After 2 minutes an I give up button appears.


| JSS levels | SS levels |
|---|---|
| 1. Everyday words | 1. Subject words |
| 2. Subject words | 2. Synonyms |
| 3. Synonyms | 3. Antonyms |
| 4. Antonyms | 4. Idioms |
| 5. Spelling challenge | 5. Exam lexis |
Circuit Lab (Basic Science for JSS, Physics for SS)
- Read the target, for example "light the bulb" or a current to reach.
- Drag parts onto the board (or tap a part, then a gap).
- Tap Switch on. If it is wrong, the game says what happened and gives one more try.
- 6 circuits a game. SS uses Ohm's law; JSS needs no calculations.



| JSS levels | SS levels |
|---|---|
| 1. Light the bulb | 1. One resistor |
| 2. Conductors and insulators | 2. Series |
| 3. Switches | 3. Parallel |
| 4. Cells in series | 4. Mixed circuits |
| 5. Bulbs in series and parallel | 5. Power & energy |
Timeline Drop (History)
- Read the event on the card.
- Drag it into the right gap on the timeline (or tap the gap).
- A right drop snaps in with its year and why it matters. A wrong drop bounces back; a second wrong drop puts the card in place and counts as wrong.
- 8 events a game.



| JSS levels | SS levels |
|---|---|
| 1. Big dates of Nigeria | 1. Colonial era |
| 2. Colonial era | 2. Independence |
| 3. Independence and after | 3. Republics |
| 4. Our states and capital | 4. Constitutions |
| 5. World events | 5. World events |
Sparks
2 Sparks per right answer, inside the 60-a-day limit. The secondary games are always sent in without the speed bonus, so there is no +1 for quick answers here (the Periodic Table Quest clock is part of the game, not a Sparks bonus). See also stars and leagues.