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JSS 1 to SS 3
Secondary quick games

Six games for secondary learners, each tied to a school subject. Like the Basic games, they are built on the phone from fixed data (elements, equations, words, historical events), work offline and use no AI. The server re-checks every answer before paying Sparks.

Works offlineNo AI6 games

Which games you see​

GroupGames
JSS 1 to 3Word Wheel, Timeline Drop, Graph Sniper, Circuit Lab
SS SciencePeriodic Table Quest, Graph Sniper, Formula Forge, Word Wheel, Circuit Lab
SS ArtsTimeline Drop, Word Wheel, Graph Sniper
SS (no group yet)Graph Sniper, Word Wheel

SS learners start in the general group and move to Science or Arts the first time they come from a science or arts lesson (or their school class says so). Once chosen, the group stays.

The Arena home for an SS 2 learner who came from a Physics lesson.
The Arena home for an SS 2 learner who came from a Physics lesson.

Levels and stars​

Every game has 5 levels, one set for JSS and one for SS. Stars use the same rule as every game: ★★★ for 80%+, ★★ for 50%+, ★ otherwise. Your best stars on each level are kept.


Periodic Table Quest (Chemistry)​

  1. A clue appears, such as "I am in group 17 and period 3."
  2. Tap the element on a real, colour-coded periodic table.
  3. Right on the first tap builds a combo; a wrong tap shows that element's card so you learn from it.
  4. 10 clues against one 2-minute clock for the whole game. Clues left when time runs out count as not answered.
A clue, and the colour-coded table to tap.
A clue, and the colour-coded table to tap.
JSS levelsSS levels
1. Symbols · first 101. Find by clue · first 20
2. First 20 elements2. Groups & periods
3. Metals, non-metals & uses3. Trends: size, electronegativity
4. Groups 1, 2, 7 and 04. Fill the blank table
5. First-20 blitz5. Full table blitz
Periodic Table Quest on a computer: the whole table fits on screen.
Periodic Table Quest on a computer: the whole table fits on screen.

Formula Forge (Chemistry)​

  1. Read the equation, for example H₂ + O₂ → H₂O.
  2. Turn the numbers up and down with ▲ ▼ and watch the atom counters fill.
  3. Tap Check. A wrong Check tells you which atoms don't match and gives one more try; a second wrong Check shows the answer.
  4. Right on the first or second Check counts as right. 8 equations a game.
Turn the big numbers with ▲ ▼ and watch the atom counters.
Turn the big numbers with ▲ ▼ and watch the atom counters.
JSS levelsSS levels
1. Count the atoms1. Simple: H₂ + O₂
2. Common compounds2. Combustion
3. Bigger formulas3. Acids & bases
4. Elements and molecules4. Ionic equations
5. First balancing5. Redox

Graph Sniper (Maths)​

  1. Read the target: a point, line or curve on a coordinate grid.
  2. Drag the crosshair to the exact point (it snaps to the nearest half square), or on some shots pick the right value or equation.
  3. Tap Fire. An exact hit is a bullseye (10 game points), a near hit is close (5) and anything else is a miss (0); the game draws a line to where the target was. Only a bullseye counts as a right answer for stars and Sparks.
  4. 10 shots a game.
Move the crosshair, then tap Fire.
Move the crosshair, then tap Fire.
JSS levelsSS levels
1. Plot a point1. Points
2. All four quadrants2. Straight lines
3. Lines from a table3. Gradient & intercept
4. Read the line4. Quadratics
5. Where two lines meet5. Where two lines meet

Word Wheel (English)​

  1. Read the clue for a hidden word.
  2. Swipe (or tap) letters round the wheel to spell it. Each wheel letter is used once.
  3. Each word you find fills the little crossword and shows its meaning.
  4. 4 words a game. After 2 minutes an I give up button appears.
Tap letters round the wheel to spell the clue’s word.
Tap letters round the wheel to spell the clue’s word.
JSS levelsSS levels
1. Everyday words1. Subject words
2. Subject words2. Synonyms
3. Synonyms3. Antonyms
4. Antonyms4. Idioms
5. Spelling challenge5. Exam lexis

Circuit Lab (Basic Science for JSS, Physics for SS)​

  1. Read the target, for example "light the bulb" or a current to reach.
  2. Drag parts onto the board (or tap a part, then a gap).
  3. Tap Switch on. If it is wrong, the game says what happened and gives one more try.
  4. 6 circuits a game. SS uses Ohm's law; JSS needs no calculations.
Put parts on the board, then tap Switch on.
Put parts on the board, then tap Switch on.
JSS levelsSS levels
1. Light the bulb1. One resistor
2. Conductors and insulators2. Series
3. Switches3. Parallel
4. Cells in series4. Mixed circuits
5. Bulbs in series and parallel5. Power & energy

Timeline Drop (History)​

  1. Read the event on the card.
  2. Drag it into the right gap on the timeline (or tap the gap).
  3. A right drop snaps in with its year and why it matters. A wrong drop bounces back; a second wrong drop puts the card in place and counts as wrong.
  4. 8 events a game.
Drop the event card into the right gap.
Drop the event card into the right gap.
JSS levelsSS levels
1. Big dates of Nigeria1. Colonial era
2. Colonial era2. Independence
3. Independence and after3. Republics
4. Our states and capital4. Constitutions
5. World events5. World events

Sparks​

2 Sparks per right answer, inside the 60-a-day limit. The secondary games are always sent in without the speed bonus, so there is no +1 for quick answers here (the Periodic Table Quest clock is part of the game, not a Sparks bonus). See also stars and leagues.